-- card: 7094 from stack: in -- bmap block id: 53756 -- flags: 4000 -- background id: 2669 -- name: cell3 ----- HyperTalk script ----- on opencard global inventory if inventory contains "tray" then put " You are in your cell. The door is open." into field "info" else put " You are in your cell. The door is open and there is a tray"& " of something somewhat, but not quite, similar to food." into field "info" end if global trayhide if trayhide is "yes" then show card field "trayhide" else hide card field "trayhide" pass opencard end opencard -- part 4 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=360 top=113 right=197 bottom=401 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global objectname put "open door" into objectname visual effect zoom open go to card "open door" end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=254 top=202 right=221 bottom=295 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: tray ----- HyperTalk script ----- on mouseUp global objectname put "tray of food" into objectname visual effect zoom open go to card "tray of food" end mouseUp -- part 21 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=196 top=181 right=203 bottom=210 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 24 (field) -- low flags: 81 -- high flags: 0001 -- rect: left=250 top=201 right=224 bottom=297 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: trayhide -- part 25 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=210 top=168 right=190 bottom=224 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 26 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=223 top=159 right=181 bottom=237 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 27 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=237 top=159 right=171 bottom=249 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 28 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=211 top=157 right=169 bottom=223 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 29 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=198 top=169 right=181 bottom=210 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 30 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=184 top=185 right=204 bottom=196 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 31 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=174 top=194 right=206 bottom=186 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part 33 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=210 top=189 right=201 bottom=222 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bunk ----- HyperTalk script ----- on mouseUp global objectname put "bunk" into objectname visual effect zoom open go to card "bunk" end mouseUp -- part contents for background part 6 ----- text ----- You are in your cell. The door is open and there is a tray of something somewhat, but not quite, similar to food. -- part contents for background part 18 ----- text ----- Cell